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Spring 5 Dawn 06:00

An HD-2D action roguelite with a lifesim town. Every dawn the ruins reshuffle into a new dungeon. Dive in, fight your way out with the spoils, then tend your farm, cook, craft and make friends in Hearth.

Keyboard or gamepad.

Spring 5 · Calm Day

the dawnblossoms stir

Talk to a resident

Pick a resident. These are lines from the game itself.

Tobin

    The Ruin Dives

    Fast, readable action, and a new dungeon every dawn. Dive as deep as your nerve holds, then get out with what you found.

    • Roll through it

      Dodge a blow at the last instant for a perfect dodge, and time slows to a crawl.

    • Break, then finish

      Fill a foe's stagger meter and land a finisher. Hold attack for your weapon's charged move.

    • Spells that grow

      Fireball becomes Phoenix Bolt. Charge casts, socket runes, weave combos, enchant your blade.

    • A constellation, not a class

      Eight branches round a core. Every level is a point to spend, and any hero can learn any spell.

    • Loot with a story

      24 uniques, boss signature drops, and a Magpie that bolts with the good stuff.

    • Puzzles that burn and freeze

      Shoot an arrow through a brazier and it catches. Freeze a pool to walk across it.

    The Hearth

    A small town that grows with you, and needs what you carry up from below.

    • The Meadow Farm

      Clear the woods in stages, plant up to 64 plots, then raise an orchard, a coop, a barn and hives.

    • Fish, cook, brew

      Every fish has a season, an hour and a weather. Meals and teas buff your next dive.

    • Bram's bench

      Salvage spares, cut sockets, set gems, reroll affixes. Orrin enchants what's left.

    • Ten friends

      Each has a schedule, a home you can walk into, and hearts to earn.

    • Four seasons, four festivals

      Blossom, Lantern Night, the Harvest Fair, Winter Star. Rain, storms, snow, skating on the lake.

    • Keep what you find

      A museum, a bestiary, achievements, and photo mode for the good views.

    Four descents

    Which way down today?

    4 more to come…

    The Abyss

    An endless arcade mode, right on the title screen. Bullet-hell arenas through every descent, a fresh hero each run, and nothing kept but your best.

    • Two doors after every clear

      Each shows what its room pays. A mid-boss halfway through a descent, its boss at the end, then the chain loops back harder.

    • Blessings with rules

      Six families, duos when you hold two, capstones when you commit. Each pick rolls Common, Rare or Epic.

    An Abyss arena in the Crypt: the hero dodging rings of bullets from skeletons and crystal pylons.
    Crypt 9/12, mid-volley.

    Try the doors

    Pick a door to see what waits behind it.

    18 kinds of door in all.
    • Ember
    • Rime
    • Tempest
    • Stone
    • Dawn
    • Gale

    Settings

    Default controls
    ActionKeysAlt / mouseGamepad
    Move
    Move (8 directions)WASD↑←↓→Left stick
    Fight
    AttackJLeft clickX
    Dodge rollKSpaceA
    Skill 1 / Skill 2L IRight click (skill 1)Y / RB
    Skill 3 (Lv 8) / Skill 4 (Lv 16)U ;-RT / LT
    Use tool (hookshot, bombs, shield, boots)OMiddle clickLB
    Next toolP-R3
    Town
    Interact, talk, harvest, fishE-B
    Quick belt (potions, meals, teas)1234-D-pad
    Menu (gear, abilities, calendar, map)EscEnterStart
    Big map / CalendarTab CM (map)Select
    Photo modeH-L3
    E select Esc close Xbox, PlayStation and Switch-style prompts