Spring 5 · Calm Day
the dawnblossoms stir
Talk to a resident
Pick a resident. These are lines from the game itself.
Tobin
The Ruin Dives
Fast, readable action, and a new dungeon every dawn. Dive as deep as your nerve holds, then get out with what you found.
Roll through it
Dodge a blow at the last instant for a perfect dodge, and time slows to a crawl.
Break, then finish
Fill a foe's stagger meter and land a finisher. Hold attack for your weapon's charged move.
Spells that grow
Fireball becomes Phoenix Bolt. Charge casts, socket runes, weave combos, enchant your blade.
A constellation, not a class
Eight branches round a core. Every level is a point to spend, and any hero can learn any spell.
Loot with a story
24 uniques, boss signature drops, and a Magpie that bolts with the good stuff.
Puzzles that burn and freeze
Shoot an arrow through a brazier and it catches. Freeze a pool to walk across it.
The Hearth
A small town that grows with you, and needs what you carry up from below.
The Meadow Farm
Clear the woods in stages, plant up to 64 plots, then raise an orchard, a coop, a barn and hives.
Fish, cook, brew
Every fish has a season, an hour and a weather. Meals and teas buff your next dive.
Bram's bench
Salvage spares, cut sockets, set gems, reroll affixes. Orrin enchants what's left.
Ten friends
Each has a schedule, a home you can walk into, and hearts to earn.
Four seasons, four festivals
Blossom, Lantern Night, the Harvest Fair, Winter Star. Rain, storms, snow, skating on the lake.
Keep what you find
A museum, a bestiary, achievements, and photo mode for the good views.
Four descents
Which way down today?
4 more to come…
The Abyss
An endless arcade mode, right on the title screen. Bullet-hell arenas through every descent, a fresh hero each run, and nothing kept but your best.
Two doors after every clear
Each shows what its room pays. A mid-boss halfway through a descent, its boss at the end, then the chain loops back harder.
Blessings with rules
Six families, duos when you hold two, capstones when you commit. Each pick rolls Common, Rare or Epic.

Try the doors
Pick a door to see what waits behind it.
- Ember
- Rime
- Tempest
- Stone
- Dawn
- Gale
Screenshots

Settings
| Action | Keys | Alt / mouse | Gamepad |
|---|---|---|---|
| Move | |||
| Move (8 directions) | WASD | ↑←↓→ | Left stick |
| Fight | |||
| Attack | J | Left click | X |
| Dodge roll | K | Space | A |
| Skill 1 / Skill 2 | L I | Right click (skill 1) | Y / RB |
| Skill 3 (Lv 8) / Skill 4 (Lv 16) | U ; | - | RT / LT |
| Use tool (hookshot, bombs, shield, boots) | O | Middle click | LB |
| Next tool | P | - | R3 |
| Town | |||
| Interact, talk, harvest, fish | E | - | B |
| Quick belt (potions, meals, teas) | 1234 | - | D-pad |
| Menu (gear, abilities, calendar, map) | Esc | Enter | Start |
| Big map / Calendar | Tab C | M (map) | Select |
| Photo mode | H | - | L3 |